Pawsphemy

A roguelike inspired by indie games I enjoy, an experience for experimenting with different gameplay mechanics.

Version 0.1.0-dev (build b70a8d8) · Made with Godot 4 and GDScript

Pawsphemy main menu
Click the game before using the keyboard. Best on desktop with a keyboard.

This browser demo is solo only: online co-op needs the desktop or Android build.

About the game

I’m developing Pawsphemy with the intention of releasing it on Steam. I’m currently working on the demo, implementing mechanics and improving the animations. Here, I’ll share the development process and news from each update.

Controls

Move
WASD or arrow keys
Interact
E or Enter
Jump (side-view rooms)
Space
Pause
Esc or P

Pawsphemy patch notes


The official changelog also tracks unreleased work. See the source for the latest updates; gameplay GIFs are available separately. Access to the source repository is currently restricted.

Official changelog · Gameplay GIFs

In development · not yet released

Changelog snapshot reviewed October 28, 2026 · Updates from October 26–28

A dog climbs the belfry in Pawsphemy
  • Side-view traversal now includes jumping, the belfry route, portals and checkpoints.
  • Caramelão and Pretin join the playable dogs. Running now has stamina, animations and a touch button.
  • An offline browser demo export, scene music, a Vovó Pastora theme and victory credits were added.
  • The interface gained item tooltips, rarity frames, damage numbers and reactive HUD elements; artwork and dog animations were expanded.
  • Combat waves and balance were adjusted; fixes improve ranged enemy movement, health bars, touch controls and portraits.
  • Earlier work includes solo and co-op flows, automatic attacks, enemies and a two-phase boss, items and synergies, saves, unlocks and accessibility improvements.

No releases published yet. Check back soon.

View release archive

No releases published yet. Check back soon.

Screenshots

Two dogs in the chapel hub with Vovó PastoraBoth dogs fighting the first wave of room 1Altar offering a choice of three itemsFirst phase of the boss fight

Game code under the MIT license; art by Pawsphemy contributors under CC BY 4.0.